#pragma once

#include <string>
#include <iostream>
#include <GL\glui.h>

using namespace std;

class Scaling: public Transformation
{
private:
	float x,y,z;
public:
	Scaling() {type="scale";}
	void setValues(float _x, float _y, float _z)
	{
		x = _x;
		y = _y;
		z = _z;
	}
	void applyTransform()
	{
		glScalef(x,y,z);
	}
};